Discovery of the day: Blender has an SDL2 backend, just build it with -DWITH_GHOST_SDL=ON. If you also have GLEW built for Wayland…

Blender will run on Wayland!

Well, "run" — the window is glitchy as hell. The best thing though is that these glitches showed Dungeon Crawl Stone Soup tiles to me (since I launched DCSS before to test SDL — for some reason I had to downgrade to 2.0.7 to run most apps on Wayland.)

The default build options for Blender in FreeBSD are weird. CYCLES=offFFMPEG=offCOLLADA=offCAMERATRACK=off‽ Why. Another package to compile instead of pkg installing…

By the way, only recently I’ve learned that Blender is the FOSS answer to not only 3ds max + V-Ray, but also Premiere/Final Cut and After Effects/Motion. (Damn, that makes so much sense! If you have a 3D animation editor, if you put video into it, it becomes a video editor!)

The sequence editor looks like old Final Cut, not new Final Cut… But it’s Blender. The program that shows Python code in UI elements’ tooltips to show how to do the same things programmatically. I guess I should be able to make a plugin that makes the timeline magnetic, if such a plugin doesn’t exist yet.

Oh also this video series is sooooo pretty